she/her
Origin: Trespasser Nature: Harbinger Size: Dainty Boundary: Overgrown Trail Nature Feature: Virginia Bluebells, Moss, Candlestick Fungus (Xylaria Hypoxylon) Familiar: American Crow (small swarm, Enchanted) Enchantment: Eerie Distortion, Auric Horn, Thundering Chimes Elemental: Fog, Lightning Storms TF Rewards: Red Fox Mandible x2, Antler Tine |
Can freely be drawn, ask before writing! | Able to be depicted with others as long as you maintain her nature | Leniently open as a creator
.;Origin Prompts;.
Original Form
Losing Their Way
Meeting the Esk
The Transformation
The Other
Their Purpose
Their Threshold
Their Haunt
~check back soon~
Losing Their Way
Meeting the Esk
The Transformation
The Other
Their Purpose
Their Threshold
Their Haunt
~check back soon~
Ever since her creation, Mirabella has had an innate ability to control fog. It's been spotted coming from her paws and bluebells, falling from the flowers like a waterfall of purple tinted smog and forming in a fat, velvety blanket everywhere she's seen. It's quite rare to see her without this elemental active, especially considering she tends to use it to disorient unwanted visitors or those she's yet to trust, shrouding herself in it entirely and hiding up in the trees like a keenly skilled predator.
Later in her life Mira managed to develop a lightning storm elemental. It was manifested in a pure state of emotional wreckage - a fight with her creator turned sour and cruel as she left the scene of the conflict and screamed up to the moon in rage and upset. She destroyed a tree in the process. Her control over these storms is mediocre at the best of times, considering they are most commonly seen when her emotions are high and her judgement is clouded - but it isn't uncommon to see small sparks of lightning carding through her downy fur or flickering along her auric horn.
Later in her life Mira managed to develop a lightning storm elemental. It was manifested in a pure state of emotional wreckage - a fight with her creator turned sour and cruel as she left the scene of the conflict and screamed up to the moon in rage and upset. She destroyed a tree in the process. Her control over these storms is mediocre at the best of times, considering they are most commonly seen when her emotions are high and her judgement is clouded - but it isn't uncommon to see small sparks of lightning carding through her downy fur or flickering along her auric horn.
Since her creation, Mirabella has been gifted a strange enchantment in the form of 9 watchful eyes that float beside her head and down her tail, seemingly dubbed 'Eerie Distortion', and the enchantment in of itself is a rather malicious one in terms of afflictions. When inactive, the eyes are a stable form with their gaze trained on Mira and Mira alone. When active, however, the eyes begin to shake with a vicious tremor, and their gazes will instead by locked onto whatever unsuspecting victim they've been casted upon. As for the actual afflicted: they tend to experience a loss of time perception and incredible forgetfulness. Alongside it, due to their perception on reality being messed up, it isn't uncommon for folk to experience some form of hallucinations or delusions whilst enthralled by the enchantment.
Depending on how long one is enthralled - or depending on their mental state when gone under - some folk may experience mental fractures after being freed from Mira's 'Eerie Distortion'.
'Thundering Chimes' is an enchantment casted upon Mira's crow familiars. Manifesting as a bright blue glow to their throats and inner mouths, this enchantment causes the swarm's caws and calls to be shifted into a strange sound. It's a mixture of heavy rumbly storms, thunder high in the distance, and lying beneath it there's a sound akin to windchimes clinking in the wind. Many describe it as "a storm coming up to an eclectic's porch," and honestly that isn't that far off of a representation.
The final enchantment Mirabella has is an Auric Horn. It's nestled kindly on her forehead, bright blue in color and sharp at the end in a way that'd be threatening if it were solid throughout. The horn itself has no enthralling facture, but it instead acts as a lightning rod for her storm elemental. It arches to the sky and guides her lightning down and outwards, glowing brighter the stronger the spark. It always seems to be flaking away small ethereal specks of static petals - almost as if lightning were taking a flowery form.
Depending on how long one is enthralled - or depending on their mental state when gone under - some folk may experience mental fractures after being freed from Mira's 'Eerie Distortion'.
'Thundering Chimes' is an enchantment casted upon Mira's crow familiars. Manifesting as a bright blue glow to their throats and inner mouths, this enchantment causes the swarm's caws and calls to be shifted into a strange sound. It's a mixture of heavy rumbly storms, thunder high in the distance, and lying beneath it there's a sound akin to windchimes clinking in the wind. Many describe it as "a storm coming up to an eclectic's porch," and honestly that isn't that far off of a representation.
The final enchantment Mirabella has is an Auric Horn. It's nestled kindly on her forehead, bright blue in color and sharp at the end in a way that'd be threatening if it were solid throughout. The horn itself has no enthralling facture, but it instead acts as a lightning rod for her storm elemental. It arches to the sky and guides her lightning down and outwards, glowing brighter the stronger the spark. It always seems to be flaking away small ethereal specks of static petals - almost as if lightning were taking a flowery form.
Mirabella was able to manifest a collection of crows early on in her life as an Esk. They were born out of her loneliness, her desire to return to her flock, and her general sense of longing towards that which she remembered to be family.
The crows themselves are a large murder - around 30+-ish total in count and all decorated with bluebells. They are a range of sizes spread amongst them, a range of personalities, but they all share a very similar mindset: protect Mirabella. No matter what it is they're doing they return back to that same goal, and as a result they've often been referred to as her sentinels of sorts. They perch within the trees, block out the moon with their deep feathers, use their rumbly snap of a caw to herd away the feeble - they are, for all accounts, her own personal guards. They are aware of the reaction they spark in folk, the fear they can cause due to their Thundering Chimes enchantment, but they don't seem to care exactly. If anything they share a similar curiousness and schadenfreude that Mira experiences.
~Read the crow's manifestation here~
The crows themselves are a large murder - around 30+-ish total in count and all decorated with bluebells. They are a range of sizes spread amongst them, a range of personalities, but they all share a very similar mindset: protect Mirabella. No matter what it is they're doing they return back to that same goal, and as a result they've often been referred to as her sentinels of sorts. They perch within the trees, block out the moon with their deep feathers, use their rumbly snap of a caw to herd away the feeble - they are, for all accounts, her own personal guards. They are aware of the reaction they spark in folk, the fear they can cause due to their Thundering Chimes enchantment, but they don't seem to care exactly. If anything they share a similar curiousness and schadenfreude that Mira experiences.
~Read the crow's manifestation here~
Resting on both hips, Red Fox Mandibles nestle with sharp teeth and a cradling physique.
Dangling with bones and tail, an Antler Tine rests.
Dangling with bones and tail, an Antler Tine rests.
Background
Harbinger | Manipulative | Overwhelmed
In her past life, Mirabella was quite the curious magpie. She lived in a large flock full of oddball companions, and though they weren't all exactly close they were family nonetheless. She cared deeply for them, no matter who you asked, and she enjoyed her life plenty. Back then she was only concerned with the next thing she'd discover within her home, whether it'd be shiny and small or dull and strange, whether it'd be good for her ever growing collection of trinkets, whether it'd look nice in her nest - simple behaviors she couldn't help but display. Not all of her fellow magpies agreed with the sentiments, and many other critters of the woods considered her odd, but she didn't especially care.
Then, she met Ikkit.
Ikkit was a strange creature. Not animal, not two-legged either. He was unlike anything Mirabella had ever come into contact with - hell, she didn't even know his name back then. During those days he was merely 'The Trickster,' 'The Bone-Faced Owl,' 'The Collector,' 'The Thing of the Shadows,' and a good handful of others. He was feared by near everything in those woods, but Mira had always been a stubborn and curious sort. She'd approached him eagerly despite the warnings, played his games, offered tributes, and kept coming back for more. They were, once upon a time, friends. Partners in crime. Fellow miscreants ready to play a strange game and reap the rewards. But not all things stay that way, and Mirabella has long since left those days behind, even if she longs for them sometimes still.
As an Esk, Mirabella is,,, complicated. She still enjoys the occasional thievery, always taking pleasure in collecting shiny objects and hoarding them for herself in the corners of her own world where no one else is privy to find them. She makes vicious mockeries of shrike nests with her displays, and she takes pleasure in how finer shiny chains and glistening jewels and aged ribs look in comparison to strewn out guts and gore. But Mirabella, outside of her thievery, is another creature entirely.
Physically she's entirely fine. She has long since taught herself to create high walls to block off the sensations of Mother Nature and all she brings, only lowering them on rare occasions when it's required, and as a result she's quite disconnected from the world. But mentally? That's another story entirely. Her connections to the land are dull and hidden beneath her walls so deep even she can barely reach them, but her senses are sharp and always poised with paranoia. She exists as a harbinger of fog and distorted reality and discomfort, and she lives contently with that knowledge. She's cruel to those she meets, sparing them no mind more than half the time, and she is incredibly dangerous. Whilst unable to cause proper harm, she has learned the ways to ruffle another's feathers and has learned intimately how to break an already fractured mind.
Despite this though, Mirabella is lonely. She longs for the past she once lived, but not for the folk per se, but the memories. She longs for her wings to be brought back to her, for the freedom, for the single indicator that she was correct and proper. She misses it so, and she wishes for it to return to her even though she knows it's impossible all things considered. Despite her hate and her rage, she is quick to protect the place she calls home for it is, by all accounts, part of her. She protects the things she adores with a vicious offensiveness, and she keeps her friends close and her enemies even closer. She manipulates for she has no idea how to maintain things anyway else. She becomes codependent for she cannot withstand the thought of losing a piece of herself. She is sickly, and cruel, and though her walls are high and she does not trust easy, when she does? It is a vicious hive to be part of.
Altogether, Mirabella is a dangerous spirit. She is the bedtime story told to children to keep them in check. She is the dare teenagers tell each other to prove they're not weak minded. She's the reason the more spiritual leave out gifts of chains and feathers and bone as a prayer for protection and placation. She is the predator of the woods that is only prey should she choose to be. Mirabella is wrathful, vicious, and no matter how high her walls go and how numb she makes herself she will never be able to stifle that choking bitterness that sparks heady beneath her skin. She is a chaotic ball of ill energies and frightening chances, and it is best to tread lightly at all costs.
In her past life, Mirabella was quite the curious magpie. She lived in a large flock full of oddball companions, and though they weren't all exactly close they were family nonetheless. She cared deeply for them, no matter who you asked, and she enjoyed her life plenty. Back then she was only concerned with the next thing she'd discover within her home, whether it'd be shiny and small or dull and strange, whether it'd be good for her ever growing collection of trinkets, whether it'd look nice in her nest - simple behaviors she couldn't help but display. Not all of her fellow magpies agreed with the sentiments, and many other critters of the woods considered her odd, but she didn't especially care.
Then, she met Ikkit.
Ikkit was a strange creature. Not animal, not two-legged either. He was unlike anything Mirabella had ever come into contact with - hell, she didn't even know his name back then. During those days he was merely 'The Trickster,' 'The Bone-Faced Owl,' 'The Collector,' 'The Thing of the Shadows,' and a good handful of others. He was feared by near everything in those woods, but Mira had always been a stubborn and curious sort. She'd approached him eagerly despite the warnings, played his games, offered tributes, and kept coming back for more. They were, once upon a time, friends. Partners in crime. Fellow miscreants ready to play a strange game and reap the rewards. But not all things stay that way, and Mirabella has long since left those days behind, even if she longs for them sometimes still.
As an Esk, Mirabella is,,, complicated. She still enjoys the occasional thievery, always taking pleasure in collecting shiny objects and hoarding them for herself in the corners of her own world where no one else is privy to find them. She makes vicious mockeries of shrike nests with her displays, and she takes pleasure in how finer shiny chains and glistening jewels and aged ribs look in comparison to strewn out guts and gore. But Mirabella, outside of her thievery, is another creature entirely.
Physically she's entirely fine. She has long since taught herself to create high walls to block off the sensations of Mother Nature and all she brings, only lowering them on rare occasions when it's required, and as a result she's quite disconnected from the world. But mentally? That's another story entirely. Her connections to the land are dull and hidden beneath her walls so deep even she can barely reach them, but her senses are sharp and always poised with paranoia. She exists as a harbinger of fog and distorted reality and discomfort, and she lives contently with that knowledge. She's cruel to those she meets, sparing them no mind more than half the time, and she is incredibly dangerous. Whilst unable to cause proper harm, she has learned the ways to ruffle another's feathers and has learned intimately how to break an already fractured mind.
Despite this though, Mirabella is lonely. She longs for the past she once lived, but not for the folk per se, but the memories. She longs for her wings to be brought back to her, for the freedom, for the single indicator that she was correct and proper. She misses it so, and she wishes for it to return to her even though she knows it's impossible all things considered. Despite her hate and her rage, she is quick to protect the place she calls home for it is, by all accounts, part of her. She protects the things she adores with a vicious offensiveness, and she keeps her friends close and her enemies even closer. She manipulates for she has no idea how to maintain things anyway else. She becomes codependent for she cannot withstand the thought of losing a piece of herself. She is sickly, and cruel, and though her walls are high and she does not trust easy, when she does? It is a vicious hive to be part of.
Altogether, Mirabella is a dangerous spirit. She is the bedtime story told to children to keep them in check. She is the dare teenagers tell each other to prove they're not weak minded. She's the reason the more spiritual leave out gifts of chains and feathers and bone as a prayer for protection and placation. She is the predator of the woods that is only prey should she choose to be. Mirabella is wrathful, vicious, and no matter how high her walls go and how numb she makes herself she will never be able to stifle that choking bitterness that sparks heady beneath her skin. She is a chaotic ball of ill energies and frightening chances, and it is best to tread lightly at all costs.
BoundaryThe overgrown trail that Mirabella inhabits is an old one. Hidden deep within the depths of mix between an old nature reserve and wild open woods, the trail itself was once well trafficked. People would come in and out constantly, making campsites and leaving litter or foraging with consideration - it was enjoyed and loved, once upon a time.
Nowadays though, this trail has become thick with overgrowth and blanketed with a thick velvety fog. Since Mirabella's influence on the place, human visitors are uncommon if they're smart. Typically only rowdy teens will dare make the trek here, as the place now holds a certain aura around it. Whispered tales of the thing that lies in the woods, with nine eyes and a vicious voice and uncanny talents, all told by heretics who've already lost their minds or drunken teens who can't tell their left from right. Despite the disbelief of such myths though, if something is repeated enough folk will tend to believe it, even if they themselves don't exactly trust in folktales. Animals are typically the only visitors to this place now. Deer make their journeys and birds and rodents make their nests, the occasional canine or bear perhaps. A snake or two. And, on an even rarer occurrence, Esk will come and visit sometimes. Spirits are not exactly welcomes visitors to her domain, for Mira is a viciously protective sort over what is hers, but if you come back enough times, or offer enough gifts, she just might strike up some form of conversation instead of immediately attacking you with her enchantments. As for a haunt, Mirabella makes her home in a damn near ancient, large, strong tree. It's withstood the tests of time and ailments of Mother Nature for many years, has acted as a home for a plentiful amount of critters much like her, and now it is hers. She cares for it deeply, does her best to ensure its cleanliness despite her redecorating, and she can often be found tangled within the trees or deep within an old carved out warren. Her crows litter the branches, her collections too, and if you did not know of the kind of creature that lived here you'd think it gruesome. You might still even if you are aware. |
.;Relationships Page--Please click the link above for all current detailed relationships!
Will be updated as needed. |
Character Details and Notes
- Mirabella's vibration or voice is sharp on the mind, but saccharine in tone. Her voice holds a shaky echo to it though not with fear or nerves, merely the fact that she's had to borrow all the phrases she uses and mix and mingle them together with new things. Alongside spoken words, she has a tendency to chirp and chatter, using a well learned mix of bird calls that leak into thunderous purrs and growls. The feel of her vibration is sharp, distasteful and incredibly uneasy on the soul, almost reminiscent of the air before a lightning strike occurs. Charged and vicious. And despite her borrowed phrases she speaks with a confident and sing-song cadence, her words always purposeful and her tone always light and soft. She's a tricky thing to speak with. Hard to read and difficult to feel.
- Mira is on the smaller side in terms of size and thin in the figure, effectively living up to her descriptor of being 'dainty'. She's all elegant edges and downy furs, and when put in comparison to her familiars she stands smaller than them with a tail that drags a few good feet.
- When drawing her patterns you aren't required to match her spots up entirely, but you should ensure they lay in a similar manner. For her tail especially, the gradient has to be maintained as well as the completely dark underside it has.
- In terms of the Conservatory, Mirabella does not visit it consistently. Her visitations are on and off at best, and when there she tends to avoid interaction with most Esk. She does have a private wing however: a massive chamber made up of a few small clearings and one massive one. Ethereal rivers flow through in intricate patterns when viewed from above, all meeting to small ponds and a massive basin in the center most large clearing. The sky is the main star of the show however: an unrealistic expanse of stars and moons and constellations displayed in a manner much like that of a painting. Nebulas and meteor showers can easily be witnessed in a fond cycle, and all those who wish to witness the sights are free to visit. Whether Mira will accompany you is another story.
- As a creator, Mirabella is a rather mixed bag. She's kind, yes, but she's not a good figure by any means. She makes a possessive mentor, unhealthily grasping at her created beings and always keeping them close in her grasps. But to each of them she offers that deal: you may leave if you wish and I shall not follow, but if you stay you must be at my beck and call. Mira has no preference on what she creates, though she has a preference towards Abnormals origin wise. They're easier to manipulate, she thinks, but she'd still transform a normal Esk all the same.
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credits ; images from pexels, tiny mira + pixel mira by Void-of-lillies, crayon from Tayleaf, 'headshot' by colourlesBird