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Background
Weary | Observant | Reclusive
Though Carrow doesn't remember much from his past life, he does know that he was human once upon a time. They can't remember much aside from still images, though the final days of humanity are a bit clearer in their mind. Maybe because it's fresher in a way, more recent, but everything before that is such a struggle that he barely bothers to try and actively remember it. And of what he can recall? He remembers odd art. He remembers a cabin in the middle of nowhere, sterile walls in another place filled with an odd smell and strange sounds, shaky hands and unstable paint strokes, bruises, bumps, broken vases and torn canvases. He remembers paperwork. A promise of time he cannot recall. A promise of more. A promise of hope. He doesn't know why he needed hope, but he remembers the sense of fear that came with it. Such small memories that stick out amongst the fog that is everything else that makes Carrow him, and he doesn't even know what to do with that.
Carrow doesn't remember how he got lost either. Only the core piece of it - the idea of wandering. They remember fields, wind on their face, they remember,,, gasping? It's all so fuzzy by then before it becomes clear again, and by that point Carrow is already, well,,, Carrow.
They don't mourn the loss of time. Not really in the way one would expect anyway. They've made peace with it, with being unable to explain the explainable. It's kind of nice, in a way. A sort of treasure hunt for the strange habits that resurface. They do have questions though. Many questions.
As a spirit, Carrow lives his life rather freely. He has an appreciation for the moments spent with those he calls friends and family, and though he isn't exactly fit for all situations due to the sheer size he's been gifted with, he gets by well enough. He lives kindly in his shared boundary of a vast grasslands, spending most of his days lazing around beneath the sun and allowing thick cords and collections of wildflowers and rich flora tangle amongst his fur and overgrown back legs. Carr's content to get whisked away by his companions, devotes their adventures into his memory and, despite being a bit of a recluse, greatly enjoys the trouble they cause him all things considered. He lives a content life altogether. One spent with those he cares for, one spent comfortably sunbathing, and one spent so damn worried for the wellbeing of those he adores that he thinks he might somehow be getting grey hairs.
There is a nervousness to him though. For all he doesn't mourn his memory loss, he doesn't like the fact it was revoked so needlessly from him. He doesn't remember his old family, doesn't remember his hobbies outside of painting, doesn't remember his own damn name even. He wants to remember those things. Not so he knows how to be, but just so he may remember. And there's a fear to him - a fear that maybe, one day, he won't remember again. That all the time he's spent making moments will be long gone to the fog of his mind all over again.
He doesn't focus on the big picture these days. Worries not with the massive problems, and instead Carrow puts his entire focus into the small. He remembers needless facts, places, odd conversations, odder people. He hopes that in remembering these in particular he may remember forever. But if not? Well, he's just happy he got to live those moments at all.
All in all, Carrow is a well mannered and kind soul. He keeps to himself and his small family, usually, but he's always a reliable character should one need advice or aid for any reason in particular. Though Carrow is always a bit weary, and naturally quiet despite their openness, they're a kind perch to the small Esk throughout the world, and a damn good "voice of reason" for those who wish to get into a bit of light hearted trouble.
Though Carrow doesn't remember much from his past life, he does know that he was human once upon a time. They can't remember much aside from still images, though the final days of humanity are a bit clearer in their mind. Maybe because it's fresher in a way, more recent, but everything before that is such a struggle that he barely bothers to try and actively remember it. And of what he can recall? He remembers odd art. He remembers a cabin in the middle of nowhere, sterile walls in another place filled with an odd smell and strange sounds, shaky hands and unstable paint strokes, bruises, bumps, broken vases and torn canvases. He remembers paperwork. A promise of time he cannot recall. A promise of more. A promise of hope. He doesn't know why he needed hope, but he remembers the sense of fear that came with it. Such small memories that stick out amongst the fog that is everything else that makes Carrow him, and he doesn't even know what to do with that.
Carrow doesn't remember how he got lost either. Only the core piece of it - the idea of wandering. They remember fields, wind on their face, they remember,,, gasping? It's all so fuzzy by then before it becomes clear again, and by that point Carrow is already, well,,, Carrow.
They don't mourn the loss of time. Not really in the way one would expect anyway. They've made peace with it, with being unable to explain the explainable. It's kind of nice, in a way. A sort of treasure hunt for the strange habits that resurface. They do have questions though. Many questions.
As a spirit, Carrow lives his life rather freely. He has an appreciation for the moments spent with those he calls friends and family, and though he isn't exactly fit for all situations due to the sheer size he's been gifted with, he gets by well enough. He lives kindly in his shared boundary of a vast grasslands, spending most of his days lazing around beneath the sun and allowing thick cords and collections of wildflowers and rich flora tangle amongst his fur and overgrown back legs. Carr's content to get whisked away by his companions, devotes their adventures into his memory and, despite being a bit of a recluse, greatly enjoys the trouble they cause him all things considered. He lives a content life altogether. One spent with those he cares for, one spent comfortably sunbathing, and one spent so damn worried for the wellbeing of those he adores that he thinks he might somehow be getting grey hairs.
There is a nervousness to him though. For all he doesn't mourn his memory loss, he doesn't like the fact it was revoked so needlessly from him. He doesn't remember his old family, doesn't remember his hobbies outside of painting, doesn't remember his own damn name even. He wants to remember those things. Not so he knows how to be, but just so he may remember. And there's a fear to him - a fear that maybe, one day, he won't remember again. That all the time he's spent making moments will be long gone to the fog of his mind all over again.
He doesn't focus on the big picture these days. Worries not with the massive problems, and instead Carrow puts his entire focus into the small. He remembers needless facts, places, odd conversations, odder people. He hopes that in remembering these in particular he may remember forever. But if not? Well, he's just happy he got to live those moments at all.
All in all, Carrow is a well mannered and kind soul. He keeps to himself and his small family, usually, but he's always a reliable character should one need advice or aid for any reason in particular. Though Carrow is always a bit weary, and naturally quiet despite their openness, they're a kind perch to the small Esk throughout the world, and a damn good "voice of reason" for those who wish to get into a bit of light hearted trouble.
BoundaryShared alongside his creator and a fellow creation, Carrow makes his home within a large stretch of grasslands. Due to the sheer amount of space that Carrow takes up, his boundary is actually larger in comparison to his creator's and his fellow created Esk, but he still prefers to stick close to them even if he has much more space to roam.
The grasslands themselves are abundant with flora and fauna that align with the four European seasons in terms of yearly schedule. Wildflowers cover plenty of the area, sparse trees in the distance but none within the actual boundary themselves except for a singular oak tree within the middle of the boundary. The tree is old but quaint, and to all those who live within this shared stretch of boundary, it acts as home. A kind little perch for the smaller folk and a nice place for Carrow to curl around and rest comfortably whenever he wishes to be closer to family - which is fairly often, if he's being honest. There aren't many places to consider a haunt within the boundary outside of the oak tree, but Carrow does greatly enjoy lazing around beneath the sun and within the massive stretches of flowers that make up the stretch of land. It's a comfort for him to rest that way, no matter the season really, and it happens so frequently that certain stretches of grassland are actually imprinted with the shape of his body. |
His Creator
Though Carrow is usually reserved and quiet to a fault, it isn't uncommon for them to let loose around Anak fairly often. He tends to stay quiet when it comes to his creator's games and childish trickery, but it isn't exactly uncommon for him to get dragged into scenarios in which they end up being the perch or escape vehicle of sorts when Anak comes barreling back claiming 'time to go!'
They admire Anak's courage and and playful nature, always curious to see where it'll lead the little one. Though Carr is nervous for him at times - usually at the prospect of possibly getting hurt - he adores just how easy going his creator can actually be, and though they can't always match the energy that Anak always seems to have, they adore him and his antics nonetheless. If asked, they'd likely follow Anak to the ends of the Earth, both because they were asked and they want to see what strange trouble this little thing will bring itself.
Though Carrow is usually reserved and quiet to a fault, it isn't uncommon for them to let loose around Anak fairly often. He tends to stay quiet when it comes to his creator's games and childish trickery, but it isn't exactly uncommon for him to get dragged into scenarios in which they end up being the perch or escape vehicle of sorts when Anak comes barreling back claiming 'time to go!'
They admire Anak's courage and and playful nature, always curious to see where it'll lead the little one. Though Carr is nervous for him at times - usually at the prospect of possibly getting hurt - he adores just how easy going his creator can actually be, and though they can't always match the energy that Anak always seems to have, they adore him and his antics nonetheless. If asked, they'd likely follow Anak to the ends of the Earth, both because they were asked and they want to see what strange trouble this little thing will bring itself.
A Fellow Creation
Despite appearances, Carrow and Batu didn't always get along, though not for lack of trying. From Batu's original creation date he'd been rightfully concerned by Carrow's immense size and found him a little intimidating. And since he'd also latched onto Anak rather quickly, it was essentially a game of Hide the Anak / Convince the Batu for a while. But with enough convincing - and enough times of An literally throwing himself off of trees for Carr to catch him - their strained relationship eventually turned into what it is today.
Though very different souls, Carrow and Batu are surprisingly close. They're good friends, better siblings, and they constantly bicker about the best way to not have Anak get into terrible amounts of trouble, even though Batu aids him in his adventures fairly frequently. They get plenty of years taken off their immortal lifespans trying to corral their messy and joyous parent, and at the end of the day they both hold the title of siblings extremely close to their hearts. Much like he does with Anak, Carrow admires Batu immensely, and respects him just as much for his fierceness and prideful attitude. He's a spitfire, little Batu, and Carr does his best to be there when he knows the littler spirit is growing uncomfortable in certain situations with certain folk. He does his best to let Batu know of his adoration for him, his thankfulness, and he's always there when he needs him despite his own reclusive and non-confrontational manner. Two peas in a pod they are!
Despite appearances, Carrow and Batu didn't always get along, though not for lack of trying. From Batu's original creation date he'd been rightfully concerned by Carrow's immense size and found him a little intimidating. And since he'd also latched onto Anak rather quickly, it was essentially a game of Hide the Anak / Convince the Batu for a while. But with enough convincing - and enough times of An literally throwing himself off of trees for Carr to catch him - their strained relationship eventually turned into what it is today.
Though very different souls, Carrow and Batu are surprisingly close. They're good friends, better siblings, and they constantly bicker about the best way to not have Anak get into terrible amounts of trouble, even though Batu aids him in his adventures fairly frequently. They get plenty of years taken off their immortal lifespans trying to corral their messy and joyous parent, and at the end of the day they both hold the title of siblings extremely close to their hearts. Much like he does with Anak, Carrow admires Batu immensely, and respects him just as much for his fierceness and prideful attitude. He's a spitfire, little Batu, and Carr does his best to be there when he knows the littler spirit is growing uncomfortable in certain situations with certain folk. He does his best to let Batu know of his adoration for him, his thankfulness, and he's always there when he needs him despite his own reclusive and non-confrontational manner. Two peas in a pod they are!
Character Details and Notes
- Carrow's vibration or voice is very soft in nature, almost a whisper more than anything no matter where you hear it from. There's a slight rasp to the tone, scratchy on the ears a bit though it isn't unpleasant. He speaks very little on the regular, and when they do there's this cadence to their voice that echoes of old and forgotten years once lived, but he still sounds quite young - sort of an odd mix between both tones. Their words are chosen carefully, leaving minimal room for any misinterpretation considering they're a listener over a speaker, and sometimes folk may find that intimidating or a bit rude considering his constant hums are very quiet in of themselves. But be assured: Carrow is happy to hear you speak, and is committing it to memory.
- Like many of the morph, Carrow is quite large in terms of size. Here is a comparison of him besides a average sized human should you ever need to depict him.
- There's an inherent nervousness to the way Carrow walks. With slow and careful steps, the massive Esk keeps their head down near the ground so that their roots may drag, and often times their tail drags just as well too. They know, inherently, they cannot cause harm to others, but they always seem worried about it - especially considering their rather tiny companions.
- Carrow doesn't visit the Conservatory often, but they do love it when they do. They've no private area to call their own, but when there typically one would find him within the odd flower fields that litter the place, or perhaps curled tight beneath a large tree so that the sun dapples on his fur. Other times he may even be in lily, algae, or petal filled waters, acting as a minor resting place for folk if they don't notice he's an Esk and even if they do. You're free to talk to him when he's at the Conservatory, he'd be happy to listen, but chances are he's there to rest and get some 'sleep'. You're free to join him though!
- As a creator, Carrow is rather kind! They have a tendency to create Travelers from other weary souls, typically older humans or animals that've lost their way and perhaps their mind a little bit. He's got a soft spot for the sickly, in a way. Of course, they'll also create Trespassers on an off occasion, though Abnormals are a rarity unless re-transforming them. Mentorship wise, however, Carrow is a bit lacking. He can offer solid advice and provide a very comforting environment, alongside him and his companions, but he isn't exactly an Esk who can always be there to explain things. He's like a kind childhood friend more than anything else, or the nice neighbor down the street you spend some time with when your parents need a babysitter.
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credits ; images from pexels